Monday, October 29, 2007

Introduction

Welcome to the new blog, folks! I know the other game isn't finished, but working on two projects will let me work on one when the other frustrates me too much. I also want to take a different approach with this one. Every addition to the game will be detailed in a blog. I won't just post updates when some big new feature is added. Instead, I'm going to be posting dozens of times a week with every little update and plan, to keep everyone in the loop. If you don't understand a concept in the code, you can just look it up in the blog somewhere. We'll also need to make use of the keyword feature to make this system easier. I hope this means I won't be monopolizing the project, as long as every contributor blogs just as frequently!

Well, now I suppose I should describe the project. A 2D fighting game engine, upon which we can build many different fighters pretty easily. We can do this by keeping everything modular, in separate files that all work together to create a very simple, badass set of tools for games. I can actually use some classes I wrote for the 220 project, so I'll detail those in another post. In the meantime, everyone post their best ideas on how to make this the best fighter ever!

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