Welcome to the new blog, folks! I know the other game isn't finished, but working on two projects will let me work on one when the other frustrates me too much. I also want to take a different approach with this one. Every addition to the game will be detailed in a blog. I won't just post updates when some big new feature is added. Instead, I'm going to be posting dozens of times a week with every little update and plan, to keep everyone in the loop. If you don't understand a concept in the code, you can just look it up in the blog somewhere. We'll also need to make use of the keyword feature to make this system easier. I hope this means I won't be monopolizing the project, as long as every contributor blogs just as frequently!
Well, now I suppose I should describe the project. A 2D fighting game engine, upon which we can build many different fighters pretty easily. We can do this by keeping everything modular, in separate files that all work together to create a very simple, badass set of tools for games. I can actually use some classes I wrote for the 220 project, so I'll detail those in another post. In the meantime, everyone post their best ideas on how to make this the best fighter ever!
Monday, October 29, 2007
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